package utils;

import client.TableFrame;

/**
 * The interface that the connection threads inside a table (That connect between the table owner and the other player and viewers)
 * must implement.
 * 
 * @see {@link client.ConnectionThreadTableOwnerToClient}, {@link client.ConnectionThreadTableClientToOwner}
 */
public interface ITableConnection extends IConnection {

	public TableFrame getTableFrame();
}
